The Feeling of “Development Hell”

Fabrication development is slow… The thing is, I want to get this game done and out asap to show everyone what I’ve been working on and thinking about. But, you know, I’m kind of okay with this! RPGMaker is an excellent hobby engine. You can pick it up anytime, it’s easy to learn, not too hard to get into… and provides great tools at your disposal. All it needs is a “create the rest of the game” function…

That was a really great joke

Of course, games take time to make when you’re the only one working on it – regardless of engine. Let’s see… apparently White Pearl took 3 years. I say “apparently” because I don’t know when I really started. All I know that I started writing some concepts at November 2014. I was 14 years old at the time, so… I wanted to be an author, but I wasn’t really sure. As I started playing video games some more, I really liked it, and wanted to make my own mark on the world. At some point, I took it seriously and developed at least a bit each day. Actually, I think I followed through on that… I can’t think of a day where I didn’t do something at least related to White Pearl.

This dude is saying deep shit that I don’t care about

With Fabrication, I do not have that privilege. I am usually working, studying, relaxing or gaming. And that’s fine! In truth, I do not feel as compelled to develop this title as I did with White Pearl. So I will let this motivation come to me – and work on it when I feel like it. Even if it means I take a month’s break, etc. Because of my slow pace, I feel like it’s in “development hell”. But what does that mean to me? Nothing. Nobody has paid for this game yet, nobody has knowingly funded it’s development, there is nobody but me on this project. And that gives me relief… It is nobody but me that is putting pressure on myself for not working too much. Yes, we’ve nearly come 50% through now. But that’s only on main content development… none of the database is done, additional programming is not provided yet, additional assets for free-use animations are needed, I need to get the new music in, I need to make lots of unique side quests through the mission system, with this: comes the need for special events and cutscenes, special mobs, skills etc. So that should give you an idea on how much I need to do (even for an RPGMaker game, there is a lot of heavy-lifting yourself… the main goal is to finish, of course!) This mentality was the same in White Pearl – which ended up being a very big game for me to make. So, I don’t know if it’s going to be “half the scale”, as I previously advertised… After it’s done, I will have to adjust the price accordingly!

I will never cancel the game. Because, with the release of White Pearl (I know it’s been two years now, but…) I feel like I achieved something that I thought impossible in my head. Somehow, I finished this game, and to a good standard. That’s pretty amazing for my standards… So, no matter what, Fabrication will release eventually. Just knowing that keeps me going on this project. If I work on even a tiny bit each day – it’s better than nothing, right? In some of my videos relating to Fabrication development, I usually end with a title card saying “releases 2079” or some gibberish. Obviously it’s a joke, even if this blog post seems like it’s not – but that’s still a release date, right? Even if I’ll be on my way out when I release it, at least it’ll be done!

I am the pinnacle of humour

Thank you for reading.

Also, I want to keep releasing more information for Fabrication on this blog! It is refreshing to talk about instead of saying “White Pearl” all the time.
How many times have I said it…? Maybe 4319 times now….

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